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Mon, 06 Mar 2023 09:57:59 GMT

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Identifier home
Name Home
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Creation timestamp Mon, 06 Mar 2023 09:57:59 GMT
Modification timestamp Thu, 19 Dec 2024 10:50:12 GMT

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Concepts

Mechanics

  • Time compression or expansion

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Notes
Thu, 19 Dec 2024 10:52:56 GMT
Options and considerations

I really do want to include Blender in whatever project I decide to work on. The resulting assets could be the (glTF-exported) models themselves (for an actual 3D project) or the renderings (for a 2D project).

Development tools:

  • Godot, for either 2D or 3D
  • Defold, for eithe 2D or 2.5D (isometric)
  • Three.js, for 3D on the web
  • Pixi.js for 2D on the web
  • Pygame CE for 2D (Python) applications

If it is a pure game, then the best option would probably be Godot. If it is some kind of application/service/tool then the best option would be something targeting the web with either three.js or Pixi.js.

If building an application/service/tool, then it could make sense to include Contextualise/TopicDB to model and manage the content similar to what I am referring to in the blog post about content and knowledge management for the web.


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