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Mon, 06 Mar 2023 09:57:59 GMT — Properties
Name | Value |
---|---|
Identifier | home |
Name | Home |
Type | Base Topic |
Creation timestamp | Mon, 06 Mar 2023 09:57:59 GMT |
Modification timestamp | Thu, 08 Jun 2023 06:56:29 GMT |
Main Topics
- Godot game engine
- Blender 3D creation software
- First game
- Maths
- Sparaxis Games
Concepts
- Diaromas (or "micro-worlds") and vignettes
- Isometric perspective
Mechanics
- Time compression or expansion
Parking Lot
- Loading scenes
- Collisions
- Layers
- Masks
- Object outline or alternative approaches
- Inventory management system
- Crafting system
- UIs
- Custom resources
Notes
Options and considerations — Wed, 21 Jun 2023 06:46:41 GMT
I really do want to include Blender in whatever project I decide to work on. The resulting assets could be the (glTF-exported) models themselves (for an actual 3D project) or the renderings (for a 2D project).
Development tools:
- Godot, for either 2D or 3D
- Three.js, for 3D on the web
- Phaser.js for 2D on the web
- Pygame CE for 2D (Python) applications
If it is a pure game, then the best option would probably be Godot. If it is some kind of application/service/tool then the best option would be something targeting the web with either three.js or phaser.js.
If building an application/service/tool, then it could make sense to include Contextualise/TopicDB to model and manage the content similar to what I am referring to in the blog post about content and knowledge management for the web.
- Map: Game Development — Info
- Topic: Home
- Scope: Universal
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