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Mon, 06 Mar 2023 09:57:59 GMT

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Name Value
Identifier home
Name Home
Type Base Topic
Creation timestamp Mon, 06 Mar 2023 09:57:59 GMT
Modification timestamp Thu, 08 Jun 2023 06:56:29 GMT


Main Topics

Concepts

Mechanics

  • Time compression or expansion

Parking Lot

  • Loading scenes
  • Collisions
    • Layers
    • Masks
  • Object outline or alternative approaches
  • Inventory management system
  • Crafting system
  • UIs
  • Custom resources

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Notes
Options and considerations — Wed, 21 Jun 2023 06:46:41 GMT

I really do want to include Blender in whatever project I decide to work on. The resulting assets could be the (glTF-exported) models themselves (for an actual 3D project) or the renderings (for a 2D project).

Development tools:

  • Godot, for either 2D or 3D
  • Three.js, for 3D on the web
  • Phaser.js for 2D on the web
  • Pygame CE for 2D (Python) applications

If it is a pure game, then the best option would probably be Godot. If it is some kind of application/service/tool then the best option would be something targeting the web with either three.js or phaser.js.

If building an application/service/tool, then it could make sense to include Contextualise/TopicDB to model and manage the content similar to what I am referring to in the blog post about content and knowledge management for the web.


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